Bonus package is available straight away on Gumroad:
Bonus package is available half price on Patreon BUT will only be available at the beginning of next month (due to Patreons billing system) Select $6 for bonus package:
All Patrons, regardless of tier, will be gifted the hair brush used in the tutorial. The hair brush will be explained in part 2 of this tutorial series
Bonus Package include:
-All tutorials in series
Note: Patreon is not yet fully launched
Santhosh Koneru is a Freelance Graphics Designer & 3D Generalist. After 4 years of working as a digital matte painter, UI/UX designer and Photoshop Instructor, he moved to Hollywood for specializing in 3D and VFX. There, he attended Gnomon School of Visual Effects, winning the Grand Prize for his Short Film in 2016. In this tutorial, he’ll take you step-by-step on the process of creating a photorealistic finished render for skin and hair.
Want Mocha training? Or need a quick refresher? The Getting Started with Mocha series offers 4 hours of free lessons. Learn basic techniques & tricks for planar motion tracking, advanced roto & masking, object removal, image & camera stabilizing, screen inserts, and more. Apply these useful lessons to any Mocha product: Mocha AE, Mocha HitFilm, Mocha Pro or even Mocha VR!
Improve your workflow by using the label plugin. Label is the ultimate workflow plugin you’ll need. Never search large hierachies again! Use labels to organize your scene and objects. Drag an Drop it to your viewport to have fast access to the label. You can change the icon of the label, to fit your likings. See it in action, here.
Surprisingly, Cinema 4D does not natively allow the output of materials in separate passes, either as a white mask or as each material represented in different colors. TakeMatPass is a plug-in for the Cinema 4D R17 and Higher That the create an Additional CAN «take» with a mask of the materials, objects and texture tags That the BE CAN output as with the a the Color ID pass or the multiple Communities white masks page. Get it here!
Cinema 4D Python script helps to create Color IDs for UV islands.
Color ID maps are extremely useful to work with areas of different materials in Substance Painter. Check it out here!
To create these holograms — or photoreal volumetric displays, to give them their proper name. A special camera rig was also used for a scene in which the Major’s virtual self explores a rival robot’s memory. More than 125 DSLRs captured the actors frozen mid-movement so they could be recreated digitally. The larger-than-life holograms that dominate the film’s skyline are dubbed this time we teach you how to make this hologram in cinema 4d including all scenes and xpresso tutorial. Check it out here!