3D Character Workshop is OPEN, hosted by Shane Olson

Today is the day (as promised)! I just opened up 3D Character Workshop registration and all the juicy details you have been waiting for! 3d Character Workshop Enrollment3D Character Workshop is the exact step-by-step system to create appealing stylized game characters. No confusion. No ambiguity. Complete hand holding. Telling you EXACTLY what to do. Walking you through the entire process. I can’t wait to help you dominate with stylized characters. Interested?

Here are the juicy details

The program is only open for a limited time so I don’t get overwhelmed with students. Definitely, check it out TODAY,

-ShaneO

How can I use Marvelous Designer in a ZBrush workflow? By Chris Gillett

3D artist Chris Gillett walks you through importing Marvelous Designer files for use in ZBrush as part of a sculpting workflow.

The strength of Marvelous Designer tends to lie in its ability to create near-photorealistic cloth simulation, and it can potentially save a lot of time and tedious effort if you learn to use it effectively. There are plenty of tutorials available online that explain how to use the software in a successful way for realistic creations.

WalkThrough Here!

Allegorithmic stops ‘major numbered versions’ of its tools.

170508_AllegorithmicSubstanceUpdatesAllegorithmic is to stop releasing “major numbered versions” of its Substance products, material authoring software Substance Designer and texture painting software Substance Painter, from June 2017.

The firm’s current schedule of major annual or 18-monthly paid releases of the software, interspersed with smaller free updates, will be replaced with a continuous, more even, update cycle.

In order to keep getting new versions of the software, users will need to buy updates in 12-month blocks, or switch to Allegorithmic’s ‘rent to own’ program.

However, the firm has been at pains to stress that it is not switching to a mandatory Autodesk or Adobe-style subscription model, and that users will still own the software.

Free updates continue until the next major releases would have shipped
Owners of Indie licences of the software – that is, anyone earning under $100,000/year – will continue to receive free updates for a limited time after the new schedule comes into force in June.

Substance Painter users get them until 30 September 2017; Substance Designer users until 30 June 2018.

Under the present schedule, that’s when the next major releases – which would have been Substance Painter 3 and Substance Designer 7 – would have been expected to ship; or, in Designer’s case, a bit later.

After that, to receive further updates, users will need to buy them at a cost of $75 for 12 months’ updates – effectively, in traditional terms, to buy a maintenance plan – or switch to rent-to-own.

Full Article Here!